This lesson is part of the pack: The Psychology of Influence. Teach it as a complete experience.
WHAT'S INSIDE
- Real-World Context: Dive into the hidden reality of daily screen habits and uncover how smartphones are designed to keep us constantly checking, scrolling, and coming back for more.
- Watching & Analysing (Social Experiment): Watch a real-life social experiment where participants guess their screen time and confront the gap between perception and reality
- Watching & Analysing (The Psychology of Design): Explore the science of "Two Billion Truman Shows," examining how app design, notifications, etc. are deliberately engineered to capture attention and simulate social connection.
- Critical Thinking & Discussion: Through agree/disagree tasks and reflection questions, students evaluate whether phones enhance life or quietly control behaviour.
- Innovative Solutions: Analyse Google's "Paper Phone" project as a creative, analog alternative designed to help users disconnect and regain focus in a digital world.
- Fluency Building & Problem Solving: Act as a "Digital Wellness Coach" to design a 24-hour detox plan, brainstorming "emergency boredom killers" to help a partner survive without any digital devices.
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